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The first thing you need is the cellular automaton (CA) itself. To create the CA you need a GameObject, where you can add the CellularAutomaton-script. In the inspector you can see three items. The ...
WeatherSystemBuilt/ ├── Scripts/ │ ├── New_one grid ver/ # New implementation │ │ ├── SingleWeatherGridMapper.cs # Core coordinate mapping │ │ ├── SingleGridVisualizer.cs # Grid visualization │ │ └── ...
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