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"We've known for a long time that even though the internet can be a great place for kids, a big place to learn, there are also lots of risks that ...
Steal A Brainrot's popularity is reaching well beyond its original platform on Roblox, as the meme-stealing mode is now ...
Digital accessories inside games have grown into a major slice of global consumer spending and now sit beside real-world ...
These advent calendars for teens and tweens keep the magic of Christmas alive. We’ve rounded up the best advent calendars for ...
Halo’s story is Xbox’s story. From proving that consoles could deliver top-tier shooters to shaping the future of online play ...
智通财经APP获悉,Sensor Tower发文称,2025年8月, 全球玩家在App Store和Google Play手游上的消费支出达到约71.5亿美元,环比增长1%。其中,美国以23亿美元 (占比32%)继续稳居全球手游市场之首,而中国iOS市场和日本市场则分别以15.3%和12.8%的份额紧随其后。