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From lens focal lengths and fill-flash to portraits, macro or stunning landscapes there are techniques for everyone. Learn how to use metering, considering composition and shoot everything from ...
Artificial Intelligence isn’t just about generating grainy vintage images in sarees for Instagram trends. If you look beyond ...
Hand-holding in games can detract from the fun and challenge. Some popular games have overly abundant tutorials and guidance. Finding a balance between guidance and freedom is crucial for player ...
Black Myth: Wukong developer GameScience has revealed a sequel, Black Myth: Zhong Kui, at Opening Night Live 2025. On-stage at gamescom, host Geoff Keighley described Zhong Kui as "the ghost-catching ...
Gilbert's latest project was unveiled during Gamescom 2025 Opening Night Live in the form of Death by Scrolling. Behind that whimsical name is a chaotic experience that combines elements of roguelike ...
While playing through one of DarkSwarm's procedurally generated missions, Raagard and Oxmond gave a deep dive into the lore of the game's world. Bio-printing technology allows for the mass production ...
Savvy Games Group, which is owned by the Public Investment Fund (PIF), focused since inception on the esports sector during its first year and a half, but then shifted its investments more heavily ...
IndyCar hasn't had a video game launched since 2004, but a partnership announced Tuesday is hoping to change that. IndyCar and iRacing.com Motorsport Solutions struck an agreement to produce a video ...
Our pick of the best PS1 games illustrates just how many memorable and fantastic experiences came to Sony's very first home console. With plenty of iconic series that were brought to life on the piece ...
The Milwaukee Brewers (85–53) have emerged as the team to beat in this year’s postseason, with a well-rounded group currently owning the best record in MLB. To pair with a loaded lineup and excellent ...
Action Games Silksong devs say there was no dev hell, only dev heaven: they've been quiet to avoid "bugging people," once thought it would be out in "a year or two," and "could have kept going" but ...