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Basically, there are two types of netcode – the code that handles how two players’ games interact and manage inputs across the internet – in regular use: delay-based netcode, and rollback ...
You'd think that with the who knows how many OP4 patches they release, they'd get it thru their heads to USE THE NETCODE. I was playing OP4 CTF last night and promptly discovered that it wasn't on ...
2XKO will have "server-based rollback netcode", but how will that impact the game and its players? What are the pros and cons for such an approach? Let's find out.
A demonstration of how Project L will use Riot Direct along with rollback netcode from the RiotX Arcane Epilogue (Image via Riot Games) ...
In another EVO 2022 tournament announcement, Persona 4 Arena Ultimax has received rollback netcode via an update on PS4 and Steam today.
Latest Blizzard Entertainment video talks about Overwatch netcode. Overwatch is currently in its beta form and with it, gamers have expressed their disappointment in the various bugs found within ...
Games that use delay-based netcode, when played by the best players, become something else — something not nearly as competitive or fair.
Capcom's next competitive fighter won't use either of its current solutions to the lag problem. "I can tell you officially were not using the actual GGPO [Good Game Peace Out] netcode that you ...
Rollback Netcode Announcements Made For Multiple Fighting Games At EVO 2022 Dragon Ball FighterZ and Samurai Shodown are getting upgrades ...
GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. Riot Details Valorant Netcode: 128-Tick Servers And Their Own ...
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