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When Donkey Kong Bananza was first announced, speculation immediately set in that it was being made by the same team that ...
A lengthy Donkey Kong Bananza interview reveals surprising details about its director and how the game first came to be.
The creation of Donkey Kong Bananza started with destruction. “What we were really going for was this gameplay experience ...
It's the first internally developed Donkey Kong game since 2004's Jungle Beat.
One of Nintendo's most prolific creators, Koizumi has worked on every major Mario 3D platformer the company has made, acting as assistant director on Super Mario 64, director of Super Mario Sunshine ...
The first thing players will notice upon booting up Donkey Kong Bananza is that its titular ape looks pretty different.
Donkey Kong Bananza, launching next week, is a Switch 2 exclusive. But that wasn’t always the case. According to Nintendo, it was originally conceived as a Switch 1 title.
Nintendo has revealed in a new interview with IGN that Donkey Kong Bananza was originally planned for the Switch 1.
Motokura recounts meeting with Shigeru Miyamoto who spoke of DK's "unique actions" like the hand slap, and Koizumi, who directed Donkey Kong Jungle Beat, felt that Donkey Kong's "longer, stronger arms ...
Takahashi does clarify that their interest in the console went beyond mere processing power; the game makes use of aspects ...
Before Mario Kart and Super Mario Bros., before Mario was even known by his famous name, before Luigi existed, there was ...
Our final Donkey Kong Bananza demo gave us a two hour tour of a chaotic platformer clearly built from Super Mario Odyssey's ...